Mi premeva da tempo pubblicare l'estratto dalla mia tesi riguardante l'opera che ho presentato alla discussione della mia tesi del triennio in occasione della mostra "iconoclastie" alla Basilica di S.Stefano nel gennaio-febbraio 2009. Vi auguro una buona lettura ed una migliore comprensione dell'opera.
The work i present in this contest is a sculpture that virtually extends, expands in the virtual space. An abstract shape and an organic, irregular work (covered with Vaseline streamlined) are present in mutual dialogue. The name "Ecotopia of art" wants to mean a reflection about how conception of ecology as a science and as philosophy. And at the same time a utopian vision of ecology and art."Ecotopia" is the name of a novel by Ernest Callenbach of the seventies in which he imagines that in the middle of the United States is a nation separate by adopting the principles of ecology and just called Ecotopia (eco, by oikos = environment and topia,by topos = place). Even another novel has inspired me to the realization of this work, the novel by Alan Weisman's "The World Without Us," in which he imagines what would happen to our cities, the architecture and all the human artifacts if the whole humanity would disappear suddenly.
On the "abstract" parts of the sculpture are applied markers used in the augmented reality: some are applied to the moving parts, like the arms of an architecture unfinished. Some of these markers are applied instead on the surface moved from the small servo motors. A small video camera applied to one end of the sculpture captures the video stream and interprets it with a software developed with OpenFrameworks http://openframeworks.cc/ where the software detects the markers, it superimposes three-dimensional shapes as a virtual extension and expansion of itself, or is superimposed on some text (the hashtag inherent art and ecology), or particle images are generated with physical behavior, that reproduce the same marker from which they were "produced". The video stream can be seen in a small box, with a hole, similar to a bird's nest nad/or as a camera lucida. Almost as if we were forced to spy on another dimension of reality.
At the same time synthesized sounds are generated by software Supercollider http://supercollider.sourceforge.net/ : the sounds are produced by algorithms based on the Fibonacci series and the Henon attractor. The work is completed with a generative poetry device. Each 2 seconds is generated a text from a small database, stored in the sdcard of the microcomputer, that, if the user wants, he can send it by pressing the blue button on twitter. This text is displayed constantly in the bottom right of the screen. The text is primarily concerned with the sentences on various topics on ecology, the ecological emergency, the art, the dada, and pixel art. To view the tweets sent you can see the twitter page https://twitter.com/Ecotopiaofart . This work will not only be a mere passive device but also and above all, an activator of social responsibility towards art and ecology, two forms of human activity fundamental to the freedom of the human being and the only ones that can guarantee a future for the entire humanity.
An explanation is also required for the hardware and the software that I used. The servo motors and the button are interfaced with a card raspberryPi http://www.raspberrypi.org/ while the webcam and the video terminal with a ODROID U3 hardkernel http://hardkernel.com/main/products/prdt_info.php , micro devices based on the ARM architecture that allows less space and good performance. I focused on open source software, openFrameworks for the visual and Supercollider for the sound, because I believe in open source philosophy and these two projects show great versatility and reliability.
This was my thesis works (06/03/2014) for the truth internet connection doesn't works at the moment so it was impossible to perform this part of the works, but was tested succesfully by me many times in other place.
It is a project that I intend to develop in the near future. It is an interactive work that will range from virtual reality to video to sculpture. It is to imagine a world of dreams where the story is told of a little girl who suddenly finds himself in another dimension, in a very particular island. Landscapes with organic architecture that simulate plant growth, characters on the edge of fantasy and reality, a city reminiscent of some imagined by Italo Calvino in Invisible Cities, Dreamsland will all this. They inspire me very certain readings: Alice in Wonderland, the mysterious island of Julius Verne, and then the video game series, Myst.
For now I'm making some drawings, I write, and I'm looking very much the way to achieve all this. I plan on using the Ogre engine https://www.ogre3d.org probably Ogitor scene as editor, software Blender and 3dCoat to create 3d models and Grome for the land. The project is obviously still in a stage of gestation but if someone is seriously interested can contact me freely.
I hope that soon may also show some images ....
I'm very interesting to the interactivity, this is a matter of fact, I believe that there are some very interesting things in this area, and is moreover very vast. Let me emphasize that I have not abandoned the other expressive but I think it takes some effort to deal with things and you can not do everything exceedingly. I hope that in my blog you are able to establish the discussions or at least the visitors may find useful and constructive way. It is my intention to also implement the techniques in my 3d interactive web site. I wanted to do it right now but this takes time. It would also be the continuation of the project FractalSoundLandscape, which was originally born as a web application 3d but then the ActiveX plugin neoaxis I used did not work as it should, so I had to give up. My look out for these technologies was mainly due to the search for new areas esposititvi: In addition to the discourse on interactivity is evident, was also looking for a way to avoid the usual art system and establish new ways of being able to share their artistic expression. This idea is seriously in the project, and in the coming months, but probably in the fall everything will be effective.
This is the blog of welcome in the category Art.
Welcome to my Blog! I hope to continue to develop the blog more and more, and that may be interesting and useful to more people. From the brief intervention in Article largest, however, characterized by topics relating to art, interactivity, open source, nature and more .....
See you soon!